ZBWS – Hard Surface Fun!

I’ve been pushing on the hard surface side of things during the holiday period. I tried another attempt at a spacecraft sort of design utilizing hardsurface techniques. I’m getting the hang of it now and I’m getting a better handle on polishing tools. Through Ryan’s Zbrush Certification course, I was also exposed to IMMs. (Insert mesh brushes). I’ve been exposed to these guys for a good while now but it’s been recently that I’ve started to figure them out better, both for kit bashing and adding details. I must say, I didn’t think I’d be creating hard surface models within Zbrush anytime soon! I had a lot of fun designing the main hull with panel loops etc. The undercarriage design on this ship was fun to, I used nothing but IMMs for that. The whole piece is 100% Zbrush.

ZBWS.HardSurface.IMM_v1.0_GloryRenderShip Design Concept. (WIP)

ZBWS.HardSurface.IMM_v1.0_MainBody

Creature Design ZbrushWorkShops

ZBWS – Creature Design with Peter Konig – update

This creature has gone through its paces! It’s gone from ‘GoatTroll’ to a sinister larve/insectoid ‘thing’.  I’m still working out the main forms currently and playing with its design. Not sure what this fella’s background is yet, I’m making it up as I go along. I know this however, he/she will NOT let go once it grabs hold… so, watch out! More to come soon.

PCooper.CreatureConcept03.Bust.03

Creature Design ZbrushWorkShops