Hard surface sculpting and modelling in Zbrush.

The key focus on this project was mesh extraction and working with polygroups. I used Shadowbox to draft out the initial shape of a cowboy boot. Using masking and mesh extraction I was able to pull out the individual parts of the boot to be assembled later. I added a few secondary details. I used a lot of smoothing, standard and Soft and hard polishing methods. I have ticked off the key areas of this exercise, but if I was going to push it forward I’d starting adding detailed to the sculpt such as creases, stitching and decal designs. One of the reference images I used was crocodile skin, so might be interesting to see that implemented in future.

ZBWS.ZVCC.Mod8.HardSurface.theBoot.progress_v2.0

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