More hard surface design fun!

I sculpted a character quickly for the purposes of this exercise. I guess he’s turning into a warrior of sorts. He’s a belly, horns, two eyes (behind what will be a visor) and a heavily armored crotch. I’ll need to think up a story background for him.

I played alot with polygroups and polishing workflows and had some good experiences utilizing panel loops. I’m happy with the direction he is going in. I’ve still more to do, but now that I have foundations to work on, I can push forwards. I’m getting addicted to hard surface work in Zbrush! I’ve recently received a Shapeways 3D print on an earlier creature design I did as a test. I’ll post the results shortly. I’m tempted to make a quick figurine series based on this fella.

ZBWS.HardSurface.MechDesign_WIP

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