Had a fantastic time sculpting with Casey Love at the Stan Winston School of Character Arts. His passion for this knows no bounds. Good mix in the class, had lots of fun. The guys working behind the scenes really made it work so smoothly. Awesome.
Tag: Creature Design
April 2014 | Work Sample Summary
The Creature | Zbrush The Trinket Thief | Zbrush
Horror of the Pacific
Dragon | Supersculpey | 2013
The Trinket Thief | Chavant | 2013
The Angry Frog | SuperSculpey
SWSCA – The Business of Making Monsters WK2
In conjunction with the drawings, I attempted a quick sculpt of the creature in clay. This was a practice exercise (any excuse) to get back into using Chavant.
SWSCA – The Business of Making Monsters WK2
Had a blast working through a concept design for our assignment. The script describes a creature, that has tentacles, at least one hero tentacle that drags in a human person, a huge gaw that chews and mutilates people and that it can be seen slithering among the pipes and bulkheads overhead. IN essence, a very cool script description to design for ! Thanks Shannon! Below are some of the character ideas I’ve been playing with. I’ve been influenced by viper fish and angler fish especially… oh and isopods!
SWSCA – The Business of Making Monsters WK1
Been busy this week working through some concept drawings, in the build up to our first homework assignment. I can’t seem to stray away from demons, monsters and dragons… but that’s okay… !
ZBWS – Creature Design with Peter Konig – update
Developing the foundation forms on this guy further. I’m almost ready to re-topo and begin adding secondary details.
ZBWS – Hard Surface Fun!
I’ve been pushing on the hard surface side of things during the holiday period. I tried another attempt at a spacecraft sort of design utilizing hardsurface techniques. I’m getting the hang of it now and I’m getting a better handle on polishing tools. Through Ryan’s Zbrush Certification course, I was also exposed to IMMs. (Insert mesh brushes). I’ve been exposed to these guys for a good while now but it’s been recently that I’ve started to figure them out better, both for kit bashing and adding details. I must say, I didn’t think I’d be creating hard surface models within Zbrush anytime soon! I had a lot of fun designing the main hull with panel loops etc. The undercarriage design on this ship was fun to, I used nothing but IMMs for that. The whole piece is 100% Zbrush.
ZBWS – Creature Design with Peter Konig – update
This creature has gone through its paces! It’s gone from ‘GoatTroll’ to a sinister larve/insectoid ‘thing’. I’m still working out the main forms currently and playing with its design. Not sure what this fella’s background is yet, I’m making it up as I go along. I know this however, he/she will NOT let go once it grabs hold… so, watch out! More to come soon.