Sculpting Gym | Week Two – Ignis and surgery

In the run up to the Draw-In Symposium, one character that I’ve wanted to sculpt for a long time, is the character of Ignis from Gina Wilson’s fantastic story book, ‘Ignis‘. P.J. Lynch painted and illustrated the artwork. I’m a massive fan of his work and since I’m a dragon fanatic, I just had to give Ignis a good go as part of my sculpting gym sessions. He started off life during a late Monday night session at Julie Douglas’s residence and since has been progressing throughout the week. He’s tricky. I’m creating a bust using Super Sculpey.


I had to re-adjust Ignis’s neck, to allow for a better pose


Eye balls !


Brain surgery was needed to build out his volume alittle.


The added neck area wasn’t enough, I needed much more! The longer neck will give the bust better character through the pose.


More neck surgery…  You know that saying, “Wind your neck in.. ?”

Creature Design

Sculpting Gym | Week Two

Made lots of progress this week on Boris.  But working in Super sculpey at this scale is proving difficult. I have to keep taking off the clay in order to add more volume on the inside of his head. This has been an ongoing process and I don’t think it’s sustainable. Too much Sculpey is being use to flesh out larger volumes in the head, hence Wed Clay would have been better for working at this scale. Still, he’s improved.  I’m slowly finding the forms. I made two eyeball hemispheres using Super Sculpy III, translucent.

I’ve also started work on a second sculpt, details in following post.


sgw02.fs.pc_02   sgw02.fs.pc_03

Creature Design

Sculpting Gym | Week One

Utilizing Group Crit time with my MFA peers, I’ve started pumping iron through Sculpting Gym! It’s prep time for the upcoming Draw-In  Symposium, 31st August. Thanks Lisa for allowing us to use your house for the session! It was fun. Project one is a bust of Frankenstein, Boris Korloff more so… and he’s tricky!

My approach was to sculpt a bust of Frankenstein, I worked too big with the sculpey however. Wed-clay would have been better at this scale.  I’ll continue him further and see what happens.

We had a fun night overall, (thanks again for hosting this Lisa).

sgw01.fs.pc_01      sgw01.fs.pc_03


Creature Design MFA

SWSCA – The Business of Making Monsters WK2

Had a blast working through a concept design for our assignment. The script describes a creature, that has tentacles, at least one hero tentacle that drags in a human person, a huge gaw that chews and mutilates people and that it can be seen slithering among the pipes and bulkheads overhead. IN essence, a very cool script description to design for ! Thanks Shannon!  Below are some of the character ideas I’ve been playing with. I’ve been influenced by viper fish and angler fish especially… oh and isopods!





Rough Mood Concept for ‘Horror in the Pacific’